Google on Monday announced that it will test a video game streaming platform with the release of "Assassin's Creed Odyssey" by Ubisoft this week.
Google spends the rest of its announcement blog post detailing the difficulties in streaming interactive content at such fidelity (i.e. a blockbuster video game) with the near-zero latency required for interactivity.
While sadly limited to American sign-ups only and requiring a 25 megabit connection at minimum, Google are taking sign-ups for Project Stream now, and plan to begin limited testing on October 5th. Project Stream's test program kicks off on October 5, which is also Odyssey's official launch date.
Console quality video game play streamed online as a service, hosted on servers in the internet cloud, faces challenges including moving data quickly enough to avoid lags in action or imagery.
Google just announced "Project Stream", a "technical test" of a service created to stream AAA video games à la Playstation Now and GeForce Now. That means that, in theory, you can play it from any computer, no matter how powerful, as long as you have the Chrome browser installed.
Google has been rumoured to be working on its own gaming system in the past.
To qualify for the trial you must be 17 years or older and live in the US and have a reliable 25Mbps internet connection to your home.
But there's a little more to streaming a game than a movie.
The service is now only available to users in the United States.
The real sticking point for any game streaming service is input latency, and it's the problem has to be solved before game streaming can go mainstream.