Since the Oculus Quest has six degrees of freedom, users can walk and duck and this is replicated in the game.
So far, VR hasn't caught on. Oculus calls this tech Insight, and it's testing it in hundreds of different home spaces so that it can detect as many floors and objects as possible. Its motion controllers are similar to (but not identical) to those used for Oculus Touch.
Within Insight, there is also a feature called Guardian that is created to avoid users from bumping into walls or other objects that might be on users way when they used Quest. These sensors also allow Quest to go beyond roomscale, with Oculus saying it can go into a 4,000 square feet room. Facebook has said the addition of this third device completes their roadmap, and that app compatibility will be retained for future products in each of these segmentations (e.g., Oculus Go apps will run on Oculus Go 2). Oculus Quest also works with the same Oculus Touch controllers so that you can interact with VR content naturally.
Zuckerberg said that the new Quest device represents the completion of Facebook's family of VR headsets, which includes the Rift and Go headsets. The Oculus Quest will also be more capable than Oculus Go, a $199 headset that doesn't require a computer, but can only track the rotation of a user's head.
Rift was the first VR gear released by Facebook-owned Oculus, but needs to be plugged into computers powerful enough to handle the graphics rich, immersive nature of digital worlds.
The demo made it clear that Oculus is approaching mixed reality from the VR side, in contrast to MagicLeap, which is approaching mixed reality from the augmented reality side. It showed off a quick demo of someone using the device to view a digital version of their room and get Facebook Messenger notifications. Resolution on the Oculus Go is listed as 2560×1440 (1280×1440 per eye), which would make the Oculus Quest superior to either the Rift or the Go.