Studies suggest that gaming disorder affects only a small proportion of people who engage in digital- or video-gaming activities. The World Health Organization declared excessive gaming as a disease and now put a little more clarity around the symptoms and side effects.
The inclusion of this classification means that health professionals will recognize this as a valid condition and treat it so.
Benjamin Wong, a counselor at Mindful Digitality based in Vancouver, British Columbia, joins KRON4 News to discuss.
The third is that the condition leads to significant distress and impairment in personal, family, social, educational or occupational functioning. If you are a video game enthusiast or at least know others that love to spend hours playing games you might be interested in the three major diagnostic features or characteristics of gaming disorder.
Since a year ago, the World Health Organisation has tried to pin down video gaming that has a net negative impact on life as a disorder - but it was originally a bit wishy-washy in what it classed as a disorder.
The ICD, which has been updated over the past 10 years, covers 55,000 injuries, diseases and causes of death. "Increased frequency and intensity" of gaming has been cited as a predominant attribute of the disorder.
The experts' paper ('A Weak Scientific Basis for Gaming Disorder: Let us err on the side of caution') will appear in the Journal of Behavioral Addictions.
The UN health agency said classifying "Gaming Disorder" as a separate condition will 'serve a public health goal for countries to be better prepared to identify this issue'.
Finally, after years of speculation and concern, we may start to get some scientific answers now that the World Health Organization has chose to classify gaming disorder as an addiction, comparable to compulsive gambling or substance abuse.
Two players sleeping on their keyboards during the 29th edition of the PolyLAN video game tournament at the Swiss Tech Convention Centre in Lausanne in April.
In the US, there are some private treatment facilities that deal with gaming addiction, and interest in the issue is growing amid a broader discussion about more general problematic technology use.
A growing awareness of how to effectively manage children's gaming habits is now becoming a key part of parenting.